Shadowrun Trilogy : from mouse to controllerRead More
Introduction
Stranger of Sword City Revisited (SoSCR) and Saviors of Sapphire Wings (SoSW) are two dungeon crawling JRPGs that have had prior releases for the PSP Vita in 2016 and 2019 respectively.
Late in 2019 NIS America approached us to … Read More
Introduction
Last year Codeglue collaborated with the University of Amsterdam and ForceLabs to help develop a tool that optimizes the workflow of creating card games. Codeglue’s role was to be a workfield case study, as we used card games during … Read More
Human: Fall Flat is a physics based puzzle platformer published by 505 Games where you run, jump, lift, climb and fall your way through a ton of fun levels. We at Codeglue were tasked to bring this game to more … Read More
For over a year we have been working for 505 Games on the mobile adaptations of Human: Fall Flat. Our main job on this project was and is to ensure that everything from menus to game play felt as good … Read More
At Codeglue, we value your privacy. So we’re letting you know about some changes we’re making to our Privacy Notice(s). They come into effect on 25th of May, 2018. These changes reflect the new rules set by the European Union’s … Read More
In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding on new functionality or making changes to the game.
You can check out the results … Read More
This Antegods development update, written by our programming lead Niels, is a reply to the very informative posts by Joost at Ronimo and talks us through the philosophy about writing code for Antegods and some of the rules that apply … Read More
In this Antegods development update, also posted on Imgur, our Artist in residence Tom talks us through his process of taking one of the Antegods characters from the page of a Comic and bringing him to life in a walking, talking … Read More
Until now, Antegods did not provide the functionality for persistent player data. As with most online multiplayer games there is some form of persistent data management. Supporting persistent data opens up various possibilities, such as:
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