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The ever changing battlefields

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our development process with regular blog posts from our design, art and code team. … Read More

Reshaping the Titan

As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts from our design, art and code team.

This time, Game Designer Wytze will … Read More

Special Powers or Animal Instincts?

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to date on our development process with regular blog posts from our design, art and code team. … Read More

Bringing a stonepunk world to life

Creating the first Antegods comic book

Antegods is a competitive arena game in which two teams each control customizable ‘stonepunk’ mechs to hunt for energy to activate enormous titan battle stations that will rain down explosive mayhem upon the enemy team!

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Taking the Airbus to GDC

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts from our design, art and code team.

This time, Game Designer Wytze will … Read More

Antegods looking for crowd offerings for Mayan Intergalactic Tournament!

As we write this we’ve been working on Antegods for over a year. We’ve invested a lot into it, made some sacrifices, and grown more passionate each day. The core team has been helped by numerous other people both in … Read More

Region control

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts from our design, art and code departments.

This time, Game Designer Wytze will … Read More

Procedural Plants

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts from our design, art and code departments. This time, lead artist Tom will guide … Read More

Neuro Bass and Berimbau Sound

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blog posts from our design, art and code departments. We’ll have some bonus topics for … Read More

Connecting Computers

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blogposts from our design, art and code departments. This time, lead programmer Niels shares some … Read More