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Feedback, Colors and Dashing (but not through the snow)

After the chaos of the Game Developers Conference in San Francisco, we’ve now returned to the regular Antegods developments schedule. Which means it’s high time to break our devblog silence! 

And we’re back with a vengeance: this is another of … Read More

Putting in work for GDC

If all was quiet on the Antegods Development Update front recently, that’s because we were working super hard to finish a prototype of our Stonepunk Arena Action Game for the upcoming Game Developers Conference in San Francisco. Pretty much as … Read More

Sights Set on GDC

When we posted our previous update, we were slowly getting back into the development groove after the holiday break, still getting used to the idea of the year 2016. And now? Just two weeks later, it’s full speed ahead to finish … Read More

Playtesting and Rigging

It’s 2016! Happy New Year! We’re looking forward to a year filled to the brim with exciting Antegods developments, and we’d love to have you along for the ride. Glad you’re here, by the way. Did you have a good … Read More

Totems ’n’ Titans

We’re almost off for seasonal holiday festivities at Codeglue, but before we lock up our office, we’d like to share another Antegods development update with you. Just like the first time, our three leads will convey intimate details of what they’ve … Read More

Stonepunk, Spindle Points and ScriptableObjects

After revealing Antegods three months ago, we started working on our fast-paced, team-based arena shooter full-time. And we’re really getting into the development groove! As our art, design and code departments are all making major progress, and the general direction is crystallizing, … Read More

Our new game: ANTEGODS

We can finally slowly lift off the lid of a project we’ve been so eager to work on: ANTEGODS. We’ve had this game in mind for over a year now, but we were recently granted funds from the Dutch Gamefonds and from … Read More