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Antegods

The 4 pillars of Antegods Design philosophy

In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding on new functionality or making changes to the game.

You can check out the results … Read More

Codestyle & Methodology

This Antegods development update, written by our programming lead Niels, is a reply to the very informative posts by Joost at Ronimo and talks us through the philosophy about writing code for Antegods and some of the rules that apply … Read More

Bringing our natives into our Stonepunk game!

In this Antegods development update, also posted on Imgur, our Artist in residence Tom talks us through his process of taking one of the Antegods characters from the page of a Comic and bringing him to life in a walking, talking … Read More

Setting up the database architecture for our multiplayer game

Until now, Antegods did not provide the functionality for persistent player data. As with most online multiplayer games there is some form of persistent data management. Supporting persistent data opens up various possibilities, such as:

  • Player statistics
  • Purchases and unlocks
  • Inventory
  • Account details
  • Achievements
  • Events
  • Trophies
  • Clans & Tournaments

Read More

Redesigning weapons through playtesting

We have been very quiet lately but don’t worry, we’re still working hard to bring the Stonepunk world of Antegods to life. The last few months have presented some tough challenges with the game. 

Our lead designer Wytze took some … Read More

So long and thanks for all the Figs!

Our fundraising campaign for Antegods is over, and unfortunately our funding goal was not reached. But fear not, this doesn’t mark the end of the Stonepunk adventure. What kind of competitors would we be if we didn’t come back to … Read More

Growing Procedural Plants

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to date on our development process with regular blog posts from our design, art and code team. … Read More

The ever changing battlefields

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our development process with regular blog posts from our design, art and code team. … Read More

Reshaping the Titan

As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts from our design, art and code team.

This time, Game Designer Wytze will … Read More

Special Powers or Animal Instincts?

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to date on our development process with regular blog posts from our design, art and code team. … Read More