In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding on new functionality or making changes to the game.
You can check out the results … Read More
This Antegods development update, written by our programming lead Niels, is a reply to the very informative posts by Joost at Ronimo and talks us through the philosophy about writing code for Antegods and some of the rules that apply … Read More
In this Antegods development update, also posted on Imgur, our Artist in residence Tom talks us through his process of taking one of the Antegods characters from the page of a Comic and bringing him to life in a walking, talking … Read More
Until now, Antegods did not provide the functionality for persistent player data. As with most online multiplayer games there is some form of persistent data management. Supporting persistent data opens up various possibilities, such as:
We have been very quiet lately but don’t worry, we’re still working hard to bring the Stonepunk world of Antegods to life. The last few months have presented some tough challenges with the game.
Our lead designer Wytze took some … Read More
Our fundraising campaign for Antegods is over, and unfortunately our funding goal was not reached. But fear not, this doesn’t mark the end of the Stonepunk adventure. What kind of competitors would we be if we didn’t come back to … Read More
With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to date on our development process with regular blog posts from our design, art and code team. … Read More
We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our development process with regular blog posts from our design, art and code team. … Read More
As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts from our design, art and code team.
This time, Game Designer Wytze will … Read More
With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to date on our development process with regular blog posts from our design, art and code team. … Read More
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